Monday 12 January 2009

More Heroics - Drak'Tharon Keep first time

Friday we did Violet Hold and Utgarde Keep with a strong group of shammy, rogue, priest, warlock and me. Got enough badges to get my Chained Military Gorget which I was really happy about.

However I want to talk about Saturday night and how it was a great night for heroic runs.

We started off with four getting ready to try Utgarde Keep, shammy, disc/holy priest and druid. Just as we got there our healing pally got online and we were 5. To be honest we could probably have done it with 4, but with 5 we sped through it, gathering badges and shards on the way. To be honest UK is an easy heroic, we only used shammy CC in there to make things a little easier but we could probably have done it without any of it.

We did however decide to try to get the achievement "On the Rocks" which involves not shattering any of the frost tombs he does. With two healers this was easy. I got tombed the first two times which made things easy as they were healing me anyway. The druid dps got tombed the third time but it wasn't long before it was all done and another heroic achievement done. On the second bosses rather than dps one down then the other we simply set the druid on the caster and the shammy on the tank, grouped up close together to stop the charges doing too much and burned them down with me frantically trying to hold aggro on both against very strong dps. Pretty easy to be honest. Last boss is a joke, even if you don't get out of Smash/Dark Smash our pally can heal through easily enough.

Next it was back to Dalaran to do Violet Hold. This is pretty much on farm for our guild now, we do it most days and gather the three badges. We all had the achievement "Defenseless" as have most of the guild to be fair so we had no compunction in getting the priest to use the items that kill the groups of dragonkin when they appear. Very easy run through.

The heroic daily was Drak'Tharon, an instance I've never done though some in the guild have done it on heroic before. So off we went to Grizzly Hills. Fairly straightforward instance. The guild had found the first boss difficult when they went in before but this time it was pretty easy. Tank and spank and no adds. I pulled him down the steps into the room and tanked him in the alcove on the right had side of the stairs. Tore through him quickly, looted and moved on. The second boss is a bit of an event, with mobs flooding down the stairs and coming from behind. A bit difficult at times to target the elites but generally this was pretty easy. Once they were all dead we all piled into the boss and burned him down easily.

Moved on through with a few issues with the trash (no deaths but it's hard to pull them properly and they use nets which makes tanking them a little difficult) and got to King Dred. We decided to go for the achievement, which involves killing Dred after killing 6 of the raptors that come throughout the fight. The druid stealthed and marked them all up and I pulled Dred. For me this was a fairly easy fight, keep him aggroed and do as much dps as possible. With rage no problem it was full on Heroic Strike fun, hitting him with revenges and shield slams when available and keeping up the sunder stack along with thunder clap and demo shout debuffs. In fact, I should probably have dpsed a little less because Dred died about 3 seconds before the sixth raptor did. Unfortunately the fight was a little too mana intensive for the paladin who went oom just at the end of the fight, Dred killing me just as he died. A close encounter and a shame we didn't get the achievement. Next time we should be able to.

The last fight, The Prophet Tharon'ja is pretty easy. Tank and spank him for a bit then you get turned into skeletons with a few abilities. Use all of them (except the taunt). One keeps you alive, the others do damage to him. You swap back and forth during the fight but it's pretty easy really. He soon died and we were 4 badges better off. I still had the quest for Drakuru so I completed that. As I'd already done all the Drakuru quests in Zul'Drak this was all I needed to get the "Guru of Drakuru" achievement.

Our shammy was 2 badges short of the 40 needed to get the off hand weapon he wanted so he asked if we'd be willing to do another heroic. The healing pally needed to go so we persuaded our best dps pally to come along to fill in his place, the priest finally being allowed to go back to healing. As we know the first 2 bosses in Gundrak really well we decided to give that a go. I was also hoping for the tanking shoulders to drop from the second boss.

As usual we used the tactic of ignoring the first boss and going through to the second, the Drakkari Colossus. This is an annoying fight, simply because when in his water elemental phase the boss drops pools of purple goo that do a lot of damage. This means the tank has to move him about to avoid the damage and stop the melee getting killed too. Still, we managed it with no deaths and the shoulders dropped. Cue happy tank!

The druid ran back to the first room and pulled Slad'ran, dragging him back to the room just before the second boss. Easier for a druid than a tank as druids in cat run fast and so avoid most of the damage he causes on the trip. As a tank that's been reasonably dangerous for me. As soon as he was in sight I taunted then layed into him hard. Easy fight this one, all you need is someone to control the adds and keep them off your healer and for everyone to get out of the way of poison nova. Killed him and we had the two badges the shammy needed. A quick discussion and everyone was up for finishing so on we went.

Rather than pulling all the way down the path we ran up and out, across the courtyard and down the other steps. A couple of pulls and we were at Moorabi. The key to this fight is interrupting his mammoth form change as often as possible. Eventually it gets too fast, but with a shammy, druid, pally and tank we had a fair few to rely on. He eventually changed at about 20% but was an easy burn down.

Ran off to do the optional heroic boss Eck. He's an annoying fight simply because if people spread out he jumps all over the place, regardless of aggro. Even though everyone knows the bunch up tactic seems the priest decided to back off whick led to a little problem trying to get him back on me. Still no deaths and we were soon all covered in Eck residue and had another item to disenchant.

Jumped off the platform and into the water and it was over to the final few pulls. The rhino riders are annoying, simply because while you're killing the rhino it's hard to keep aggro on the rider, who throws spears at your ranged. Still they burned down pretty quickly and we were at the last boss.

After a few runs in which this boss seemed near impossible the last two times I've done it we've not had a single death. Having dps watching out for his whirlwind is essential. Everyone spreads out then comes back in when he stops. Other than that it's burn him down and hope the healer can heal through the impale. No problems for us again this time and we had a dead troll. Unfortunately the hemorrhaging circle didn't drop for the dps and I've already got the gauntlets.

So another heroic cleared and I got the "What the Eck" achievement for having Eck residue on me during the final fight. So four heroic instances done and 20 badges earned. Now that's a good Saturday night.

No comments:

Post a Comment